Hardis is a toy simulation app based on the interaction of "hard disks"
(or hard spheres in 3D). The principle of the simulation is that 2 any disks
cannot overlpa and collissions between them are prefeclty elastic.
In this particular implementation, some shortcuts were taken and collisions
that involved more than 2 disks are not resolved exactly.
Moreover, all disks are assumed to have the same mass, regardless of its size.
This means that larger discs represent less dense objects.
With this simple logic, is it possible to ilustrate several physical phenomena:
Most of these cases are already built in as an examples.
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